![]() February 16, 2019: Munchkin Gets Board
In Munchkin Dungeon, two to five players take on the role of characters from the classic Munchkin games, including the Wizard, the Dwarf, and the Thief. These Heroes push their luck, wending deeper and deeper into the twisting tunnels in search of treasure. Around any corner might lurk a Monster, looking for its next meal, and these Heroes will have to face a final Boss if they hope to escape the Dungeon with their life, and their Loot! As if the Monsters weren't enough of a threat, the Heroes are going to want to wear some tough back armor to protect themselves from their companions' inevitable stabbings. No one said the life of a dungeon crawler was easy.
Each round, players' turns are broken up into different phases: First, they Kick Down the Door, moving at least one Room deeper into the Dungeon. Brave explorers can choose to go further, but with each extra step, the risk increases. The next phase is to Look for Danger. Starting with the player to the left of the active player, every opponent can choose to play a Threat card from their hand. There are two kinds of Threat cards, Wandering Monsters and Events. Events are resolved immediately, whereas Wandering Monsters join the Fight in phase three, which is:
(Combat has consequences; Heroes will often take damage, covering one of the Heart icons on their character sheet. If their life has been completely drained, they'll need to recover by leaving the Dungeon and returning on their next turn with full Health.)
Finally, after battling, the last phase of a turn allows players to Loot the Room and Level Up. Players gain rewards (Coins, Loot, Fame, or Munchkin tokens) for defeating Monsters and can get an extra bonus for clearing a Room of all the underground beasts that were infesting it.
When players Level Up, they move their counter onto the level they just reached. That may gain them more Hearts, dice, rerolls, or even Room-cleaning bonuses. Hey, all that hard work pays off!Sometimes, a Threat card or Loot will result in a player having to take a Shame token. That player will lose Fame points and be the target of other negative game effects until they can recover their reputation. In short, being shamed is bad. The game ends immediately when the Boss is defeated for the fifth time, or when any player reaches 20+ Fame. You earn extra Fame points for all the Loot and Trophies you've acquired along the way. The player with the most Fame wins! Do you have the nerve to sneer in the face of danger, laugh in midst of battle, and chortle in the presence of Giant Angry Chickens? This is not a game for first-level adventurers, this is Munchkin Dungeon! Only one Hero can be the most famous, and you won't need an influencer campaign to get there!
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