April 15, 2008: Coming In AugustSteve Jackson Games announces for release in August, 2008: Munchkin QuestKill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame. Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another room is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can! Designed by Steve Jackson, and illustrated by John Kovalic, this boardgame doesn't take itself seriously. Except for the loot - munchkins are always serious about that! Coming in August to game rooms everywhere . . . 11.75" x 11.75" x 3.5" box, with two dozen 3.5" square heavy cardstock room tiles, dozens of link connectors, 170 full-color cards, over three dozen monster standies, dice, rulesheet, and enough tokens, level counters, and sculpted plastic pawns for four players.
Stock #1470,
ISBN 978-1-55634-767-2.
$49.95.
Feel the Power!Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic. 272 pages. Hardcover.
Stock #01-0107,
ISBN 978-1-55634-758-0.
$39.95.
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