Myrgill the Maneuver Mage100 points 107: Maneuver Mage The following character was created for purposed of testing the various spell enhancement systems suggested on the Fantasy board. This one is using my own Maneuver system. I think that what you will find is a well-balanced mage with a few handy maneuvers. What I found when designing him was the difficulty of saving points for maneuvers, while spending points to raise the base spells (so that the maneuvers would be at a decent level!) Myrgill the Maneuver MageMyrgill is an aged hedgewizard, although he was once an adventurer. Now he resides in the quiet town of Willowleaf, helping the peasants and farmers. Occasionally, he'll have to drive off an orc raiding party, and sometimes he'll join up with some young adventurers just for fun. ST 10 (0 points) Advantages (35 points):Magery 2 (25 points) Disadvantages (-40 points):Age: 60 (-30 points) Quirks (-5 points):Keeps his beard long (-1 point) SkillsAlchemy (M/VH) 12 (1 point) Area Knowledge (M/E) 14 (1/2 point; Willowleaf) First Aid (M/E) 14 (1/2 point) Knife (P/E) 11 (1 point) Occultism (M/A) 13 (1/2 point) Savoir-Faire (M/E) 14 (1/2 point) Staff (P/H) 9 (1 point) Survival (M/A) 13 (1/2 point; Plains) Theology (M/H) 13 (1 point) Spells by CollegeEARTH COLLEGE: 17.5 pointsSeek Earth (M/H) 15 (1 point) Shape Earth (M/H) 15 (1 point) Sand Jet (M/H) 16 (2 points) Fan (S/H) 11 (1 point) Defaults to Spell-6 Shape Stone (M/H) 15 (1 point) Walk Through Earth(M/H)15 (1 point) Earth to Stone (M/H) 15 (1 point) Create Earth (M/H) 15 (1 point) Stone Missile (M/H) 17 (4 points) Power Strike (S/H) 13 (1 point) Defaults to Spell-5 Armor Pierce (S/A) 14 (1/2 point) Defaults to Spell-4 Earth Vision (M/H) 16 (2 points) Area (S/H) 12 (1 point) Defaults to Spell-5 HEALING COLLEGE: 5 pointsLend Strength (M/H) 15 (1 point) Lend Health (M/H) 15 (1 point) Recover Strength (M/H) 15 (1 point) Minor Healing (M/H) 15 (1 point) Area (S/H) 11 (1 point) Defaults to Spell-5 PROTECTION & WARNING COLLEGE: 4.5 pointsShield (M/H) 15 (1 point) Armor (M/H) 15 (1 point) Mystic Mist (M/H) 16 (2 points) Radiate (S/A) 15 (1/2 point) Defaults to Spell-2 MAKING & BREAKING COLLEGE: 4 pointsFind Weakness (M/H) 15 (1 point) Weaken (M/H) 15 (1 point) Armor Pierce (S/A) 13 (1 point) Defaults to Spell-4 Reshape (M/H) 15 (1 point) SOUND COLLEGE: 4.5 pointsSound (M/H) 15 (1 point) Voices (M/H) 15 (1 point) Area (S/H) 11 (1 point) Defaults to Spell-5 Thunderclap (M/H) 15 (1 point) Enhance Range (S/A)14 (1/2 point) Defaults to Spell-2 WATER COLLEGE: 3 pointsSeek Water (M/H) 15 (1 point) Purify Water (M/H) 15 (1 point) Create Water (M/H) 15 (1 point) AIR COLLEGE: 2 pointsPurify Air (M/H) 15 (1 point) Create Air (M/H) 15 (1 point) FIRE COLLEGE: 2 pointsIgnite Fire (M/H) 15 (1 point) Area (S/H) 11 (1 point) Defaults to Spell-5 Maneuver SummarySand Jet (Fan): Used to protect the village from orc bands; blinds them while peasants get ready. SUMMARY:Attributes: 60 (Back to list of Fantasy Characters) | |