Steve Jackson Games GURPS – Generic Universal RolePlaying System

Terilyn

Yrth Elf, Mage

[created by milliken@prismnet.com]
Total: 100 points

Attributes

(-10) ST 8
(-10) DX 10
(60) IQ 16
( 0) HT 10
Thrust 1-3, Swing 1-2, Speed 5, Move 5.

Advantages (60 points):

Elf, Attractive (Racial), Combat Reflexes (Racial), Magical Aptitude +1, Musical Ability +2, Unaging (Racial), Literacy, Magical Aptitude +3 (Star-Mage: Magery 3 at night)

[[House Rule - "Mixed" Magery is allowed. Terilyn always has Magery 1, but has Magery 3 at night. S/he pays for the second and third levels as per levels 2 and 3 of Star Magery.]]

Disadvantages (-40 points):

Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), Absent-mindedness, Albinism, Brontophobia (Mild), (Compulsive Curiosity (Mild, -5 points).

Quirks (-5 points):

[Insert 5 quirks here]

Languages:

Elvish-16, Anglish-14 (0.5).

Skills:

Bard-12, Savoir-Faire-13, Alchemy/TL3-14 (2), Area Knowl. (N&E of Teridar)-15 (0.5), Body Sense-9 (2), First Aid/TL3-15 (0.5), History-13 (0.5), Knife-9 (0.5), Naturalist-14 (1), Research-14 (0.5), Riding (Horse)-8 (0.5), Scrounging-12, Spell Throwing (Poltergeist)-9, Spell Throwing (Winged Knife) 1-11 (2), Staff-9 (2), Stealth-11 (0.5), Survival (Woodlands)-11.

Spells:

(All spells are at -2 in the daytime)

Seek Earth-17 (1), Purify Air-17 (1), Ignite Fire-17 (1), Seek Water-17 (1), Lend Strength-17 (1), Recover Strength-17 (1), Detect Magic-17 (1), Mage Sight-17 (1), Identify Spell-17 (1), Analyze Magic-17 (1), Aura-17 (1), Seeker-17 (1), Trace-17 (1), History-17 (1), Wizard Eye-17 (1), Find Weakness-17 (1), Weaken-17 (1), Restore-17 (1), Rejoin-17 (1), Repair-17 (1), Repair Arrow-17 (1), Shatter (VH)-16 (1), Counterspell-17 (1), Dispel Magic-17 (1), Keen Eyes-17 (1), Apportation-17 (1), Levitation-17 (1), Poltergeist-17 (1), Winged Knife-17 (1), Air Golem-17 (1), Teleport (VH)-17 (2).

Weapons & Possessions

Quarterstaff, $10, 4#, (with Staff spell), $30, crush(sw) 1, crush(thr) 1-1.
Knife, large, $40, 1#, cut 1-4, impale 1-3.
Clothing (fancy), $150, 1#, (w/Deflect+1, Fortify+1), $150.
Pouch, small (3#), $10, 0#, (w/Hideaway - 2cu.ft.), $50.
Personal basics, $5, 0#.
3-pt. Powerstone (ring), $500, 0#.
Bottle, ceramic (1 qt.), $3, 1#. 1 Healing potion, $50, 0#.
Coins, $2.
Equipment Totals: $1,000, 7#.

Conversions:

Modern:

If there are elves running around loose . . . Add some tech skills and Literacy.

Near Future:

"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics.

Space:

"Elves" might be an alien race - either leave as-is (for a primative one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones.


[These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>]

Terilyn is one of Elowyn's retinue, but can fit into other groups easily, or appear solo.


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