Steve Jackson Games GURPS – Generic Universal RolePlaying System

Lynofar

Yrth Elf, Healer-Mage

[created by milliken@prismnet.com]

Total: 100 points

Attributes

( 0) ST 9
(-10) DX 10
(45) IQ 15
( 0) HT 10
Thrust 1-2, Swing 1-1, Speed 5, Move 5.

Advantages (67 points):

Elf, Attractive (Racial), Combat Reflexes (Racial), Magical Aptitude +2, Musical Ability +2, Unaging (Racial), Acute Taste & Smell +1, Animal Empathy, Literacy.

Disadvantages (-40 points):

Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), Cannot Kill, Code of Honor (Healer's COH, -10 points), Sense of Duty (everyone known personally, -10 points), Stubbornness.

Quirks (-5 points):

[Insert 5 quirks here]

Languages:

Elvish-15, Anglish-13 (0.5).

Skills:

Bard-11, Savoir-Faire 12, Alchemy/TL3-12 (1), Animal Handling-16 (0.5), Area Knowl. (N&E of Teridar)-14 (0.5), Cooking-14 (0.5), Diagnosis/TL3-12 (0.5), First Aid/TL3-14, Knife-10 (1), Knife Throwing-10 (1), Naturalist-12 (0.5), Physician/TL3-14 (2), Physiology/TL3-11 (0.5), Poisons-12 (0.5), Riding (Horse)-12 (0.5), Scrounging-14 (0.5), Staff-9 (2), Stealth (1)-11 (2), Surgery-12 (0.5), Survival (Woodlands)-13 (0.5), Swimming-9 (0.5), Veterinary/TL3-16 (0.5).

Spells:

Beast Soother-15 (1), Beast Summoning-15 (1), Beast Speech-15 (1), Bird Control-15 (1), Mammal Control-15 (1), Insect Control-15 (1), Rider Within-15 (1), Beast Possession-15 (1), Shapeshift (eagle) (VH)-14 (1), Shapeshift (wolf) (VH)-14 (1), Shapeshift (bear) (VH)-14 (1), Test Food-15 (1), Preserve Food-15 (1), Purify Food-15 (1), Lend Strength-15 (1), Recover Strength-15 (1), Share Strength-15 (1), Lend Health-15 (1), Minor Healing-15 (1), Major Healing (VH)-15 (2), Sterilize-15 (1), Cure Disease-15 (1), Neutralize Poison-15 (1), Restoration (VH)-14 (1), Seek Plant-15 (1), Identify Plant-15 (1).

Weapons & Possessions

Quarterstaff, $10, 4#, crush(sw) 1+1, crush(thr) 1.
Knife, large, $40, 1#, cut 1-3, impale 1-2;
-thrown, impale 1-2, SS 12, Acc 0, 1/2 7, Max 45.
Doctor's kit (+2 to F.A.), $300, 15#; (3 sm. pouches w/Hideaway), $330, -3#.
Clothing (fancy), $150, 1#, (w/ Fortify+1,Deflect+1), $150.
Pouch, small (3#), $10, 0#.
Personal basics, $5, 0#.
Coins, $5.
Equipment Totals: $1,000, 18#.

Conversions:

Modern:

If there are elves running around loose . . . Add some tech skills and Literacy.

Near Future:

"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics.

Space:

"Elves" might be an alien race - either leave as-is (for a primative one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones.


[These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>]

Lynofar is one of Elowyn's retinue, but can fit into other groups easily, or appear solo. Lynofar is one of those irritating healer-types who insists on patching up everyone the party encounters - including those bandits who just got beaten back by the rest of the group . . .


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