Lindir of LivelisElf MageTotal: 246 points Attributes(-10) ST 9 Advantages (57 points):Elf (30 points), Magical Aptitude 3 (20 points; 1st level racial), +1 appearance (racial), Doesn't Sleep (racial), Unaging (racial), Night Vision (racial), Patron: elvish race (racial), Musical Ability +2, Literacy (5 points) [Note that this version of "Elf" is a home-brew! In particular, they do not have Combat Reflexes, but do have Night Vision and Doesn't Sleep. They also have allergies to iron . . . ] Disadvantages (-60 points):Sense of Duty (elvish race [-15]; racial), Sense of Duty (Nature [-15]; racial), Vulnerability (Iron, +1d [-10]; racial), Curious 2 (-10 points), Pacifism: Self-defense Only, Sense of Duty (everyone known personally, -10 points), Necrophobia (mild, -10 points), Stubbornness, Overconfidence Quirks (-5 points):In love with a human!; Aesthetics are as important as function; Loves new spells; Travels mostly as a minor bard; Really laid-back Skills:Acting-15, Alchemy/TL4-15 (1), Area Knowledge (Lythia)-17 (0.5), Armoury/TL4-16 (0.5), Artist-16 (1), Bard-15, Bardic Lore-16 (1), Black Powder Weapons-13 (1), Body Sense-9 (1), Brawling-10 (0.5), Detect Lies-15 (0.5), Diplomacy-15 (0.5), Fast-Talk-16 (0.5), First Aid/TL4-13, History-15 (0.5), Illusion Art-15 (0.5), Jeweler/TL4-12, Leatherworking-17 (0.5), Magic Jet-12 (2), Merchant-16 (0.5), Metallurgy/TL4-15 (0.5), Meteorology/TL4-16 (0.5), Musical Instr. (Harp)-18 (1), Naturalist-15 (0.5), Performance-17 (1), Poetry-16 (0.5), Professional Skill (Tailor)-16 (0.5), Research-16 (0.5), Riding (Horse)-11 (3), Savoir-Faire-14, Singing-12 (1), Spell Throwing (Sunbolt)-13 (4), Staff-10 (2), Stealth-13, Streetwise-16 (0.5), Survival (Desert)-16 (0.5), Survival (Plains)-16 (0.5), Swimming-10 (0.5), Thaumatology-17 (0.5), Tracking-16 (0.5), Weaving-10 (0.5), Woodworking: musical instruments-9:15 (1), Languages:Elvish (M/A)-18, Elbythian (M/A)-16 (0.5), Karejian (M/A)-16 (0.5), Thonian (M/A)-16 (0.5), Reksini (M/A)-16 (0.5), Goblin (M/A)-16 (0.5), Anlil Ketari (M/A)-16 (0.5), Besha (M/A)-16 (0.5) Spells:Seek Earth-19 (1), Shape Earth-19 (1), Earth to Stone-19 (1), Create Earth-19 (1), Purify Air-19 (1), Create Air-19 (1), Stench-19 (1), Ignite Fire-19 (1), Extinguish Fire-19 (1), Fireproof-19 (1), Shape Fire-19 (1), Create Fire-19 (1), Heat-19 (1), Seek Water-19 (1), Purify Water-19 (1), Create Water-19 (1), Enchant (VH)-19 (2), Powerstone-19 (1), One-College Powerstone-19 (1), Scroll-19 (1), Test Food-19 (1), Seek Food-19 (1), Cook-19 (1), Create Food-19 (1), Teleport (VH)-20 (4), Teleport Other (VH)-18 (1), Seek Gate-19 (1), Scry Gate-19 (1), Control Gate-19 (1), Lend Strength-19 (1), Recover Strength-20 (2), Lend Health-19 (1), Minor Healing-19 (1), Simple Illusion-19 (1), Independence-19 (1), Illusion Disguise-19 (1), Complex Illusion-19 (1), Perfect Illusion-19 (1), Create Object (VH)-18 (1), Create Animal-19 (1), Create Mount-19 (1), Seek Magic-19 (1), Detect Magic-19 (1), Identify Spell-19 (1), Analyze Magic-19 (1), Seeker-20 (2), Trace-19 (1), History-19 (1), Light-19 (1), Continual Light-19 (1), Colors-19 (1), Glow-19 (1), Sunlight-19 (1), Sunbolt-20 (2), Mirror-19 (1), Find Weakness-19 (1), Weaken-19 (1), Restore-19 (1), Rejoin-19 (1), Repair-19 (1), Shatter (VH)-18 (1), Dye-19 (1), Counterspell-19 (1), Dispel Magic-19 (1), Scryguard-19 (1), Charge Powerstone (VH)-18 (1), Apportation-19 (1), Haste-19 (1), Great Haste (VH)-18 (1), Levitation-19 (1), Flight-19 (1), Flying Carpet (VH)-19 (2), Air Golem-19 (1), Quick March-19 (1), Shield-19 (1), Weather Dome-19 (1), Armor-19 (1), Mystic Mist-19 (1), Missile Shield-20 (2), Sound-19 (1), Voices-19 (1), Thunderclap-19 (1), Great Voice-19 (1), Sound Jet-20 (2) Teleport Range Cost Modifier to skill <=10 hexes 3 0 11-20 h 4 -1 21-100 h 5 -2 101-500 h 6 -3 501 h-1.99mi 7 -4 2-9.99mi 8 -5 10-99.9mi 9 -6 100-999mi 10 -7 x10 +1 -1 Teleport Other Weight Cost Multiplier <10 lbs. x0.5 10-49 lbs. x1 50-99 lbs. x2 100-199 lbs. x3 +100 lbs. x+1 Sunbolt Dmg (1d-1)*Cost to cast Acc +2, 1/2D 75, Max 150 Create Animal (& Bestiary page number)[Animals and notes about what's interesting about them.] Elixirs KnownWarrior, Speed , Strength, Huntsman, Fire Resistance, True Sight, Health, Healing, Antidote, Charisma, Vision, Hearing, Horse-Taming, (available slot), (available slot) Weapons & PossessionsPouch,small (3#) $ 10 0 # Personal basics $ 5 0 # Traveler's rations: 0 $ 0 0 # Wineskin,small (1 gal.) $ 10 0 # Wine (qts.): 0 $ 0 0 # Wineskin,small (1 gal.) $ 10 0 # Water (qts.): 0 $ 0 0 # Summer clothing: PD0,DR0 $ 20 2 # 2 5pt broken Powerstones - 0 # 5 pt Powerstone (0 quirks) $ 450 0 # Quarterstaff $ 10 4 # crush(sw) 1d+1, crush(thr) 1d Ink block (1qt.) $ 12 1 # Parchment: 15 sheets $ 60 1 # 4 pt Powerstone (0q) $ 320 0 # 5 pt Powerstone (0q) $ 450 0 # 10 pt raw Powerstone (0p/0q) $1,400 0 # Powder/shot (50 shots) $ 1 3 # 2 Healing potion - 0 # Beacon spell textbook 2 # Pistol (created) $ 0 3 # 2d+1, +50% after DR, RoF 1/20 SS 11, Acc +1, 1/2D 75, Max 450 Coins $ 15 Totals $2,773 16 # The GM said, "Fantasy game, TL4 or so, with gunpowder, psi, and some varient types of Elves and magery. 200 point characters." We said: "200? Are you sure?" He said: "Yes." My spouse created Lindir (LYNN-dear), an elven mage. I created his human spouse, Sirona, the Swiss Army Psi from you know where . . . For some reason, psionics left that universe pretty quickly, and then the campaign ended and another one started - this time with 100 point characters. Maybe it was to get rid of the Lindir and Sirona show . . . (Back to list of Fantasy Characters) | |