AlorynYrth Elf, Warrior[Created by milliken@prismnet.com] Attributes(20) ST 11 Advantages (44 points)Elf, Combat Reflexes (Racial), Magical Aptitude +1, Musical Ability +2, Unaging (Racial), Attractive (Racial), Strong Will +1. Disadvantages (-40 points)Code of Honor (Live elegant life) (Racial), Sense of Duty (Nature) (Racial), Claustrophobia (Severe), Duty: to Elowyn (12-, -10 points). Quirks (-5 points)[I dunno what they are, but Aloryn has 'em.] Languages:Elvish-12, Anglish-10 (0.5). Skills:Bard-8, Savoir-Faire-9, Area Knowl. (N&E of Teridar)-11 (0.5), Bow-15 (8), Broadsword-15 (4), Climbing-12 (0.5), Dancing-9, Fast Draw (Arrow)-14 (0.5), Fast Draw (Sword)-14 (0.5), First Aid/TL3-11 (0.5), Knife-10, Musical Instr. (lute)-11 (0.5), Riding (Horse)-12 (0.5), Running-9 (0.5), Shield-13 (0.5), Stealth-14 (2), Survival (Woodlands)-11 (1), Swimming-10, Tracking-11 (1). Spells:[Aloryn is young yet, and more interested in weapons than spells.] Weapons & Possessions:Longbow, $200, 3#, impale 1+1, SS 15, Acc 3, 1/2 165, Max 220. Conversions:Modern:If there are elves running around loose . . . Add some tech skills and Literacy. Near Future:"Elves" may be a gengineered race! To get the right attitude, though, maybe they took over the company that created them . . . Their "magic" might be psionics. Space:"Elves" might be an alien race - either leave as-is (for a primitive one), or add tech skills and Literacy. The magical abilities may be replaced with similar psionic ones. [These were done up for a con - it's a diplomatic (?) party of elves, sent to Megalos to protest the breaking of some treaties; in the convention-game, they arrived just as somebody started trying to kill all the elves in Megalos . . . One of the great things about elves is that all the names can be for either gender. <grin>] Aloryn is a guard for Elowyn, an elvish diplomat who deals with humans. (Back to list of Fantasy Characters) | |