Garth Smithsonbig dumb fighter/blacksmith[created by milliken@prismnet.com] Attributes(60) ST 15 Advantages (44 points):Animal Empathy, Acute Vision +2 High Pain Threshold, Toughness +2. Disadvantages (-40 points):Claustrophobia (mild), Gigantism, Poor. Quirks (-5 points):A bit shy; Likes to watch animals; Always carries his axe around; [2 undecided]. Skills:Animal Handling-12 (4), Armoury/TL3-8, Axe/Mace-12 (2), Blacksmith/TL3-11 (8), Brawling-12 (2), Broadsword-11 (1). Weapons & Possessions(Fists): crush 1. ConversionsModern:Nobody's going to let Garth wander around with weaponry anymore, though he might have a crowbar or something. Maybe he's a farm-worker after all - he's reasonably good with animals, and could probably do okay with stables or something. Illiteracy becomes a disadvantage. Near Future:Maybe Garth is actually a gladiator or bar bouncer; take points out of Blacksmith and Armoury and put them into weapons skills and/or Brawling. Space:Might actually be closer to Modern. Either that, or a low-ranking member of the armed forces. "You are a giant, very strong and not terribly bright. You have been trained as a blacksmith, but you're not very good at it, so you drift from job to job. People sometimes hire you as a tavern bouncer or a guard because of your intimidating appearance. Animals like you, so you can sometimes get work in a stable or blacksmith's shop (as long as you don't try to do any complicated smithing)." "A while back, you worked as a woodchopper for a time, and your employer let you keep the axe, which you really like. You're also pretty good with it in combat - at least if you hit someone with it, he's not likely to be much of a further threat . . ." "Your jobs usually don't pay very well, since you're never quite sure what you should be paid." A slightly different, prototype version of Garth is Big Tom. (Back to list of Fantasy Characters) | |