GURPS – Generic Universal RolePlaying System GURPS – Generic Universal RolePlaying System

How to Be a GURPS GM: Combat Encounters – Cover

How to Be a GURPS GM: Combat Encounters

Written by Sean Punch

14 pages. PDF. * Price $6.00 * Stock number 37-0368
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Fight The Good Fight

Almost all roleplaying games involve combat – sometimes a lot of it. And the GURPS library, starting with the Basic Set, provides plenty of rules for this. An RPG isn't a wargame, though . . . there's far more to a satisfying battle than plunking units on a map and then following the manual.

How to Be a GURPS GM: Combat Encounters offers almost rules-free advice to go with the rules. It opens with pointers on reasons to fight at all, and then moves on to selecting suitable foes, laying out an interesting battlefield, determining what everybody is doing when violence breaks out, adjusting the challenge level on the fly, and picking up the pieces afterward. While the examples come from GURPS, the concepts are portable to any RPG.

Suddenly, ninjas burst through the wall and attack!

Related Products

  • This supplement builds on the framework of the GURPS guidebook How to Be a GURPS GM.
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