Written by David L. Pulver Edited by Sean Punch Illustrated by Rick Hershey GURPS Line Editor: Sean Punch 11 pages. PDF.
Price $4.00
Stock number 37-1103 Greed, Piracy, and the InquisitionWho'd dream that common buccaneers drinking in a tavern would end up drawn into a treasure hunt involving spies, an obsessed inquisitor, and a secret society of alchemists? But that's exactly what happens in GURPS The Green Madonna! And it all starts with a flaming dwarf . . . This scenario is set in the Caribbean of the 1660s. It could be run as an extended encounter, a short adventure, or even the introduction to a whole campaign. While mostly realistic, it holds the seeds of occult mysteries, for those who want that. The Green Madonna is a TL4 adventure for three to five 150- to 200-point heroes. Both GURPS Classic: Swashbucklers and GURPS Supporting Cast: Age of Sail Pirate Crew would be helpful, though neither is required.
| |