You can find an index of all the GURPS bibliographies we have online here. If you spot any broken links or other problems with this page, please report them to webmaster@sjgames.com. Bibliography for GURPS CyberpunkThe cyberpunk genre has spawned a great many books, movies and other works in just a few years . . . and the precursors of cyberpunk were many and varied. Space doesn't allow us to give a detailed bibliography here. Instead, we'll discuss a few of the most important works in each category, and list the rest by name. A title in boldface indicates a particularly significant work. An asterisk indicates a nonfiction title. Books and Short StoriesBeyond a doubt, the seminal work of cyberpunk is William Gibson's Neuromancer. Along with its first sequel, Count Zero, it set the tone for the genre. Gibson also originated most of the cyberpunk vocabulary; terms like "cowboy," "black ice," "street samurai" and many others first appeared in his works. The novels and short stories of Bruce Sterling – especially Schismatrix and the other works set in the same background – have also been very influential in the development of the genre. Many of the titles listed below could not be termed cyberpunk in themselves . . . yet they contain significant c-punk elements, and would likely be of interest to a player or GM interested in the genre. For example, consider Aldous Huxley's Brave New World and C.J. Cherryh's Cyteen. While their world pictures are in no sense cyberpunk, both contains detailed speculations about the mechanisms, technological and social, of "building" human beings for specific tasks. 1984 – George Orwell The Adolescence of P-1 – Thomas J. Ryan Aiki – John Gilbert Alien Speedway – Roger Zelazny Alien and Aliens – Alan Dean Foster Alongside Night – J. Neil Schulman Angel Station – Walter John Williams The Annals of the Heechee – Fredric Pohl The Artificial Kid – Bruce Sterling Borderlands and Bordertown – Terri Windling, editor Brave New World – Aldous Huxley Burning Chrome – William Gibson Catspaw – Joan Vinge City Come A-Walkin' – John Shirley A Clockwork Orange – Anthony Burgess Cobra, Cobra Bargain and Cobra Strike – Timothy Zahn (collected as The Cobra Trilogy) Colonies in Space – T.A. Heppenheimer* Colony – Ben Bova Company Man – Joe Clifford Faust Computer Lib/Dream Machines – Ted Nelson Count Zero – William Gibson The Cybernetic Samurai – Victor Milán Cyteen – C.J. Cherryh Do Androids Dream of Electric Sheep? (Blade Runner) – Philip K. Dick Dr. Adder – K.W. Jeter Dreams of Flesh and Sand and Dreams of Gods and Men – W.T. Quick Eclipse, Eclipse Penumbra and Eclipse Corona – John Shirley Electric Forest – Tanith Lee Emerald Eyes – Daniel Keys Moran Ender's Game – Orson Scott Card Fahrenheit 451 – Ray Bradbury A Fire in the Sun – George Alec Effinger Friday – Robert Heinlein Frontera – Lewis Shiner Future Shock – Alvin Toffler* Giant's Star – James Hogan The Glass Hammer – K.W. Jeter The God Game – Andrew Greeley Gravity's Rainbow – Thomas Pynchon Hardwired – Walter Jon Williams When H.A.R.L.I.E. Was One – David Gerrold The High Frontier – Gerard K. O'Neill* The High Road – Ben Bova The Human Use of Human Beings – Norbert Weiner* Hunter/Victim – Robert Sheckley In the Drift – Michael Swanwick The Iron Dream – Norman Spinrad Islands in the Net – Bruce Sterling Johnny Zed – John Gregory Betancourt Lacey and His Friends – David Drake Lifeburst – Jack Willamson Little Heroes – Norman Spinrad Lord of Light – Roger Zelazny Marooned in Realtime – Vernor Vinge Masterplay – William F. Wu The Matrix – John Quarterman* Max Headroom – Steve Roberts Megatrends – John Naisbitt* Memory Wire – Robert Charles Wilson Mercedes Nights – Michael D. Weaver Millennium – Ben Bova Mindhopper – James B. Johnson Mindkiller – Spider Robinson Mirrorshades: The Cyberpunk Anthology – Bruce Sterling, editor Mona Lisa Overdrive – William Gibson The Mutants are Coming – Isodore Haiblum Neuromancer – William Gibson Oath of Fealty – Larry Niven and Jerry Pournelle The Ophiuchi Hotline – John Varley Outland – Alan Dean Foster Proteus Unbound – Charles Sheffield Psychodrome and Psychodrome II – Simon Hawke RoboCop – Ed Naha Schismatrix – Bruce Sterling Shockwave Rider – John Brunner Sight of Proteus – Charles Sheffield Sleepwalker's World – Gordon Dickson Silico Sapiens – Joseph Deken Software – Rudy Rucker Stand on Zanzibar – John Brunner Svaha – Charles de Lint The Taking of Satcon Station – Jim Baen and Barney Cohen The Tenth Victim – Robert Sheckley The Third Wave – Alvin Toffler* This Cybernetic World – V.L. Parsegian* This Perfect Day – Ira Levin Time Pressure – Spider Robinson Tom Paine Maru – L. Neil Smith Tower to the Sky – Philip C. Jennings True Names . . . and Other Dangers – Vernor Vinge Vacuum Flowers – Michael Swanwick Valentina: Soul in Sapphire – Joseph H. Delany and Marc Stiegler Victim Prime – Robert Sheckley Voice of the Whirlwind – Walter Jon Williams Warbots – Harry G. Stine Web of Angels – John M. Ford Wetware – Rudy Rucker Wild Card Run – Sara Stamey Comic Books and Graphic NovelsThe comics show, more than any other medium, the international nature of cyberpunk. The world of the British Judge Dredd is quintessentially cyberpunk, though it is a comic book – little effort is made to be consistent from issue to issue, and many of its elements are deliberately silly. The same could be said of American Flagg in the United States, with, perhaps, less silliness and more satire. The Dirty Pair is a Japanese import set farther in the future than most cyberpunk stories, but the technology and attitude are definitely both cyber and punk! Batman: The Dark Knight Returns Cyberpunk Eagle Grey Haywire Johnny Nemo Magazine Those Annoying Post Brothers Time 2 Zenon Magazines and Electronic NewslettersSome of these are science fiction and science fiction criticism; others are sources for real-world data for reality checking and further ideas. Some, like the Usenet newsgroups and our own Illuminati Online, are available to anyone with a modem; others (*) have very limited circulation, and just being on their mailing list is a good way to attract official suspicion . . . Not listed here are the mainstream magazines of the computer hobby/industry – but any of them can have appropriate information from time to time. 2600* Aboriginal SF Amazing Analog Computer Underground Digest (available through Usenet) Cybertech* Fantasy & Science Fiction Illuminati Online Isaac Asimov's Magazine of Science Fiction Legion of Doom Technical Journal* Mondo 2000 Phrack, Inc.* Reality Hackers* TAP* Usenet: alt.hackers and alt.cyberpunk Movies and TelevisionCertainly, Blade Runner was the first real cyberpunk movie. It firmly established the "look" of the genre, with its juxtaposition of grime and neon. Max Headroom built on the same images and developed the social background further. It is interesting that "Max" adopted, and helped to popularize, Gibsonesque terms like "black ice." A Clockwork Orange isn't high-tech, but its hellish London, infested with drugs and "droogs," is a perfect c-punk city. Cafe Flesh Hands of Steel | |