You can find an index of all the GURPS bibliographies we have online here. If you spot any broken links or other problems with this page, please report them to webmaster@sjgames.com. Bibliography for GURPS CyberpunkThanks to Ted Arlauskas and other Illuminati users for helping to compile this data! This listing does not limit itself to things that were mentioned in GURPS Cyberpunk – interesting sources that came to our attention later are also included. Feel free to post more suggestions in the Cyberpunk conference. For sources of material on "general weirdness," which often has a very high degree of overlap with c-punk and futurism, see the file areas for Discordia and the Church of the Sub-Genius. The Electronic Frontier Foundation is attempting to deal with some of these issues in the real world. PublicationsAboriginal Science Fiction Activist Times Inc. An electronic newsletter, available over usenet (alt.society.ani). More political than technical, but reputed to print whatever technical material comes its way. Amazing and Analog should be available from Waldenbooks or any other quality bookstore. bOING-bOING Half cyberpunk, half general neophily, half High Weirdness. Yeah, that's three halves. You gotta see it. These people are having too much fun. bOING-bOING started off as a zine, and is making the transition to a "real" magazine, kicking, screaming and sticking out its tongue. Read it. Computer Underground Digest Cybertek Magazine This might be the "Cybertech" magazine listed in the GURPS Cyberpunk bibliography. Covers technology, especially on computer security. High Frontiers/Reality Hackers Intertek Intelligent futurist zine; contains brief news reports and longer articles, some quite scholarly. No gosh-wow at all. Intertek is influential out of proportion to its circulation; only a few people even know about it, but they're the right people. Mondo 2000 Cyberpunk and futurism seen as a fashion commodity. Mondo is hugely slick, self-consciously hip, and covers whatever its editors think we'll all be eating, drinking, reading, injecting, wearing, making love to and/or plugging our heads into in 20 years. Phrack, Inc. This was an electronic magazine. It is no longer being published by the original editors, though someone else has appropriated the name. The original Phrack was a casualty of Operation Sun Devil, and the receipt and reposting of a copy of Phrack, by the writer of GURPS Cyberpunk, was one of the reasons that SJ Games was raided. TAP Magazine Write them for subscription info. TAP was famous during the 60s & 70s. This might be a new staff. Issues cost a stamp, back issues are $1. 2600 Magazine Gritty street tech, explicit discussions of cracking, lockpicking, privacy, encryption and so on. If any magazine here puts you on a Federal watch list just for receiving it, this is the one. The Whole Earth Review A good general source of further information on futurism. Wired Hot magazine of techno-futurism. Check your newsstand. More About BooksCOMPUTER ETHICS It contains a chapter on "hackers" and another one on computer crime. The authors take an interesting departure from many conventional books on the subject by not lumping "hacking" with computer crime. HACKERS This paperback can be found in many bookstores. It is an interesting view of early hackers (before the term became linked to computer crime). The history stops at about 1983 but it's an excellent background on the phenomenon. SPECTACULAR COMPUTER CRIMES THE HACKER CRACKDOWN The most detailed coverage yet of the Secret Service raid on SJ Games, the "Internet worm" case, and the social and technical background without which they can't be understood. | |