Roleplayer #4, February 1987
ATTACK FROM ABOVE
Omitted from the GURPS Basic Set is any mention
of ambush from above. Here and now, this is rectified; if space allows,
it will be added to the second-edition rules.
Ambush from above is a good surprise tactic. When walking along a trail,
alley, etc., anyone will be at -2 to notice someone lurking above,
unless they specifically state they are looking in the trees/ high windows/etc.
Peripheral Vision does not help you spot a foe above you.
An attack from above may paralize its victims with surprise (p. B106) if
the GM so rules. As to defense, it is the same as an attack from behind.
If the victim knew he was being attacked (unlikely in an ambush) his active
defense is at -2. If he did not know he was being attacked, he has no active
defense. An attack against a foe above suffers penalties as per
p. B107.
Some ambushers (animals in particular) may ambush you by actually dropping
onto you. As a rule, this produces identical damage for both attacker and
victim (see p. B114), and remember that a victim is a soft thing
to land on. Thus: (1-5) damage per yard for a 1- or 2-yard jump, (1-4) per
yard for a 3- or 4-yard jump, and so on. Animals that are natural ambushers-from-above
(e.g., jaguars) are built for jumping, and so take a further -2 damage per
yard jumped -- thus, only a very unlucky cat, or one jumping a long ways,
will get hurt.
GMs, use common sense for special cases. An attacker in heavy boots would
do an extra point of damage per yard, an armored man is not a soft target
-- and so on.
A stop-thrust may be attempted if you are aware that a foe is dropping on
you; this suffers no DX penalty.
--Norman Banduch and Steve Jackson
(Back to Roleplayer
#4 Table of Contents)