Roleplayer #4, February 1987
FANTASY WORLDS
One or Many?
One world or many? That is the question, as we discuss what fantasy materials
to publish as support for GURPS.
Some feel that if all fantasy material is set in the same
world, it will lead to a rich background to rival well-developed worlds
like those of Glorantha (Runequest) and Tekumel
(Empire of the Petal Throne). Each
succeeding supplement or adventure will build on the one before. This is
the trend we seem to be leaning toward at present. The Fantasy
worldbook continued and expanded on the world of Yrth and
the country of Caithness, originally presented in Orcslayer.
Aaron Allston's Harkwood,
to be published later this year, is also set in Caithness.
The other point of view is that, since one great advantage of GURPS
is its adaptability, we shouldn't feel "locked in"
to a single world. The unique qualities of the system might be better displayed
if a wide variety of fantasy worlds were available. This could mean mythological
or Arthurian
worlds; worlds drawn from existing stories of high fantasy (e.g., Conan);
or new worlds that display different sides of the fantasy genre (e.g., the
world of Lantara, the low- to no-magic site of Caravan to Ein Arris).
And it's not just a fantasy question. We'll have the same problem as we
develop the space/science fiction material: one future, or many?
As always, the gamers are the ones with the final vote. This is one of the
topics of this issue's questionnaire. Let us know what you think.
(Back to Roleplayer #4
Table of Contents)