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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.

How to Be a GURPS GM: Improvising GURPS Classic: Time Travel Adventures GURPS Loadouts: Starship Crew How to Be a GURPS GM: Combat Encounters GURPS Monster Hunter Adventure: The Face of Fire
GURPS Power-Ups 10: Skill Trees GURPS Fantasy Folk: The Reptilian Races GURPS Meta-Tech GURPS Infinite Worlds: Atlantropa Dungeon Fantasy: The Devil's Workshop
GURPS Tactical Shooting: Extreme Conditions GURPS Infinite Worlds: Worlds of Atomic Horror GURPS Boardroom and Curia: The Sospital Group GURPS Template Toolkit 4: Spirits GURPS Fantasy Folk: Winged Folk

GURPS News

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January 31, 2025: Off To A Strong Start

So far, it seems that all that's cool about 2025 is that it's a perfect square: 452. No comment on other permutations of "45" and "2," though 47 holds a strange fascination for some reason . . . Anyway, we're here now, and GURPS hasn't gone anywhere.

Recent Releases

How to Be a GURPS GM: Improvising

The first new GURPS release of the new year is . . .

How to Be a GURPS GM: Improvising (January 30, 2025; PDF)

Every GM has been there: You have a game session, a whole adventure, or even much of a campaign planned . . . and then the players blow it up, usually figuratively but sometimes literally. When that happens, you have to be quick on your feet. If it happens often enough, you might decide to give up on planning and be as unpredictable as your players – and you may enjoy it enough to make it your GMing style. Improvising takes practice, though, which brings us to the latest volume in the How to Be a GURPS GM series, which summarizes my 45 (hmm) years of trial and error so that, hopefully, you don't need that long to master the skill. Whether you're making up NPCs, locations, items, or action scenes on the fly, as a one-off or as a way of life, you're sure to find tricks here that you hadn't thought of before (that's the whole point!).

Upcoming Plans

The title of this installment isn't just for snark. In addition to getting How to Be a GURPS GM: Improvising out the door, we made good progress on upcoming projects. Here's what I can share for the moment, subject to the usual caveats that it's all informed guesswork, not everything has a date, and anything that does might move if the world does something crazy (what are the odds?).

Wondering what various statuses mean in concrete terms? I recently clarified them here. Another thing I explained one time was Sekrit Projekts, of which we currently have 7. For changes in status and surprise reveals before the end of February, check out the GURPS thread in my DreamWidth, which I update on Fridays.

Join Us! Join Us!

SJ Games held a big summit over the workweek of January 20-24. It looks like 2025 is booked solid for GURPS, and 2026 is down to its last couple of free slots. Still, if you have a rules-light, 12- or 21-pager to pitch, your odds aren't 0. They would improve measurably, though, if your queries and proposals were for items on the Warehouse 23 Digital Wish List (updated November 18, 2024) and Warehouse 23 Wish List for GURPS (updated November 18, 2024), and respected our Freelancer FAQ, Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template. Exceptions are highly unlikely at this stage, unless your name has been on a double-digit number of products over a double-digit number of years. Thanks in advance!

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