Car Wars Rules Questions
Even now, this archive is being built from many years of ADQ back issues . . .
ADQ & A:
- ADQ 1/1
- ADQ 2/2
- ADQ 3/1
- ADQ 4/1
- ADQ 5/4
- ADQ 7/2
- ADQ 7/4
- ADQ 9/1
- Here's some advice for Car Wars novices
picked up from
rec.games.board
:
Subject: Re: Car Wars Advice Date: 21 Nov 1995 19:20:37 -0500 From: pdb6 (at) aol (dot) com (PDB6) Organization: America Online, Inc. (1-800-827-6364) Newsgroups: rec.games.board Advice for a new Car Wars player now, huh? I'm just brimming with advice... CW is a great game that can be lots of fun. Don't shy away from building your own cars, as that is half the fun, and to a certain extent, the rules are pretty self-balancing, but if you do, I advise you to stay away from the more advanced looking rules, and stick to the basics. Some points of advice: 1) Towns and goofy arenas are generally the most fun to play in. As long as there are corners to go around and break line of site, combat will be interesting. Fighting on a racetrack can be boring because you spend alot of time very far apart, and a big empty parking lot arena combat just ends up a big mess in the middle. Midville is always fun, and you can just draw a big silly arena on graph paper. 2) Don't get too discouraged if you play for 6 minutes and then die cause you failed a handling roll. CW can be VERY random, and very often the entire game will be determined by who accidentally rolls a 6. 3) Don't use the " Modifiers to hit due to speed " rules. It might just be me, but CW existed for a long time before those rules were written, and I think they just led to the fact that guns have become less effective. CW works just fine without those rules, and you will find your Recoilless Rifle is that much more fun to use. 4) Avoid the more advanced rules like: Ram Plates, Gas Engines, Metal Armor, weapons that do more than 3 Dice of damage in one shot, and anything that allows your car to make tight bends at 120 mph. As time went on, CW evolved into a game where guns were useless and it was too easy to design a vehicle that could ram another vehicle at 130mph, drive thru it, and keep going to do it again. To have the most fun with CW, stick to things like MGs, HRs, RLs, targeting computers, and pedestrians with grenades. If things are kept simple, CW is great fun. Once you start driving cars with +10 to hit x-ray pulse lasers in universal pop up turrets that can't hit the on coming 230mph ram car, and even if you could, he has laser proof armor, you have entered a realm that should not exist, and isn't much fun anyway. 5) The best cars usually cost between 10-20 thousand dollars. At this level of money, the designs tend to balance out better. The more expensive the car, the less money as a balancing point becomes valid. Good luck, and drive offensively. Peter D Bakija