Pp. 9, 12, 25, 31. In the illustrations, the turning key should be labelled "Hard Swerve D2" on the 30-degree angle. (Actually, all of the angles should be labelled as "bends".)
P. 51. Dropped Solids: The Minedropper magazine costs $550 and weighs 65 pounds. The Napalm version costs $650 and weighs 65 pounds.
P. 115. A bent frame (from using Rocket Boosters) sends the vehicles Handling Status to -6 immediately and remains there for the rest of the game.
P. 120. Decrease the HC of all of the sample cycles by 1.
P. 138. Armored wheel hubs – $10 and 4 lbs. per point.
Carburetor – Saves 25% of the engine cost.
Jump Jets – $50 per 10 lbs.
P. 139. Multibarrel Carburetor – Saves 15% of engine cost.
Delete Oversize Vehicle Airfoils.
Spoilers and Airdams – cost is the same as 25 points of vehicle armor, weight is the same 10 points of vehicle armor.
Supercharger – $3000 plus $1 per added power factor, weighs 20% of engine weight, 1 space, adds 40% to power factors.
Turbocharger – $1000 plus $1 per added power factor, no weight or space, adds 25% to power factors.
Variable-Pitch (VP) Turbocharger – $2000 plus $1 per added power factor, no weight or space, adds 25% to power factors.
Pp. 142-144. The index is an artifact of the first edition, and doesn't mesh well with the second edition.
P. 143. Movement, 6-33; boat, 28-31; conforming, 17; helicopter, 31-33; hovercraft, 23-28; modifiers, 39; pedestrian, 20; trailer, 20-22; ultra-slow, 22. Movement Chart, 7.