Double or Nothing
A GURPS Atomic Horror Adventure
by James L. Cambias
Introduction
Involving The Player Characters
This adventure takes place on a military base, and as such requires PCs with some good reason for being sent there to deal with strange goings-on. Any military or top-secret government operatives could simply be assigned to the case. Quasi-legal investigators, like agents of the Company in GURPS Black Ops or Pagan Publishing's Delta Green, can get the appropriate fake clearance from their patron conspiracies. Freelance private busybodies are a bit more difficult to work in. If they've had contact with the armed services before, they could be called in, or they may have a personal connection to the base commander.
The investigators are summoned in a hurry to the Royal Air Force base at Watton, in Norfolk, England. The base is home to the U.S. Air Force 652nd Reconnaissance Squadron, which operates modified bombers equipped with giant cameras. The planes fly high and alone over enemy territory. During World War II the squadron operates modified B-17s to spy on the Germans; in the Atomic Horror era it has B-29 Superfortress variants watching the Warsaw Pact.
When the investigators reach Watton, the base is locked down tight -- all entrances are sealed, and the perimeter is guarded by airmen with rifles. At the gate, after very close scrutiny of their credentials, the heroes are allowed inside, accompanied by a pair of corporals with sidearms, who have instructions . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: July 25, 2008
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