Pyramid Review

Uptown

Published by Fred Distribution

Designed by Kory Heath & Rick Soued

Boxed set with mounted foldout map board, 140 tiles (28 in each of five colors), five plastic tile racks, & rules (German & English); $19.95

It's the 1920s, and there's nothing people like more than a hot night out on the town. Things then weren't much different from today, though. One needs the right combination of elements for a good time: some ladies ready to cut a rug, a dashing fellow, some smoking music, good booze . . . leave something out and the evening might fall flat. It's time to swing by in your fancy car to collect your gal, because the two of you are headed Uptown.

The object of the game is to have the fewest groups in the player's color.

Each player receives a small plastic rack and a set of 28 tiles in his color. There are nine tiles numbered 1 through 9, nine lettered A through I, and nine more showing different symbols. Finally, there's a single counter marked $, and that's a wild card.

The board is reminiscent of a sudoku puzzle. The numbers run across, topping each column, and the letters run down the sides. Correspondingly, the board is nine squares by nine squares, and contains nine "areas," each a three-by-three grid showing the same symbol (so there's a set of nine saxophones in a three-by-three arrangement, another such setup for the flapper picture, and so on). The tiles start upside down, and players randomly draw five tiles of their color onto their rack; they only see . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: June 6, 2008


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