Pyramid Review
Ticket to Ride: Switzerland
Published by Days of Wonder
Designed by Alan R. Moon
Illustrated by Julien Delval
Full-color bxed set with 46 Destination Cards, Board, & Eight-Page Multi-Lingual Rule Booklet; $25
Ticket to Ride: Switzerland is the latest edition to the Ticket to Ride family, and like Ticket to Ride: USA 1910, it is not another full game like Ticket to Ride: Europe or Ticket to Ride: Märklin, but another expansion. What Ticket to Ride: Switzerland offers is a whole new board or country to play across, one that has previously only been available as a board in Ticket to Ride: The Computer Game. It comes packaged in a flat album-sized box that contains just the board, the rules, and a new set of Destination Tickets. This means that a set of Train cards, scoring markers, and Train pieces from Ticket to Ride or Ticket to Ride: Europe are needed to play. The cards from Ticket to Ride: 1910 can also be used, but the Train pieces will have come from somewhere else. Because its distribution of Train cards is different, Ticket to Ride: Märklin is not considered compatible with Ticket to Ride: Switzerland.
What really sets Ticket to Ride: Switzerland apart from the Ticket to Ride family is that it is designed for either two or three players only. In addition it adds a new type of Destination Ticket and a new way to play the Locomotive (or wild) Train cards, all tied into the numerous tunnel routes which were first seen in Ticket to Ride: Europe.
The first thing you notice . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: April 25, 2008
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