Pyramid Review

Yakuza (for Ca$h'n Gun$)

Designed by Ludovic Maublanc

Illustrated by Gérard Mathieu

Developed by Les Belges à Sombreros aka Cédrick Caumont & Thomas Provoost

Translated by Nicolas Doguet -- Eric Harlaux

Full-color boxed set with three character stand-ups, six plastic bases, three foam Tantos, three foam Shurikens, three sets of eight Yakuza cards (equivalent to the base set's Bullet cards), nine honor tokens, 24 banknotes, six Wound markers, six Super Kiai cards, three gang cards (one Yakuza & two Gangsters (East and West Coast), 18 Object cards (six Yakuzas & 12 Gangsters), & rules; $39.99

Everyone wants a piece of the action. The Mafia has ruled the roost for a while, but the Yakuza want their cut of the pie, and they brought their own foam-rubber arsenal to town.

In this supplement to Ca$h'n Gun$, the routine is the same. The heist went well but the same can't be said about the split, so everyone points their weapon at someone else and those who aren't bleeding or hiding like wussies under a table at the end of each round get some share of the money. But this time the stakes were higher, the take was bigger (there are more bills in the stack each round), and the operation took the combined efforts of three groups: East and West Coast gangsters, and the mysterious Yakuza.

The object of the game is to make the most money for one's criminal faction by the end of the eighth round.

Basic game play isn't changed much, but they've added plenty of new rules starting with three . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 25, 2008


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