Pyramid Review

Colonial Gothic: A Historical Supernatural Role-Playing Game

Published by Rogue Games

Written by Richard Iorio II, Monica Valentinella, Matt McElroy, and James Maliszewski

Cover by Pat Loboyko

Illustrated by Doug Kovacs, Jeremy Simmons, and FCIT Clip Art

219-page b&w digest-sized book; $24.99

Hot on the heels of Witch Hunter: The Invisible World comes another RPG set in Colonial-era America, but where the former is set in the 17th century, Colonial Gothic: A Historical Supernatural Role-Playing Game takes place in the 18th century on the eve of the American Revolution. It does not follow a strictly historical campaign setting, however. Even as the cries for liberty further widen the wedge between colonist and far-off distant government, darker forces threaten the future of the colonies and their fight for independence. Some were in the New World before the Europeans came and even before the Natives came, others arrived with the Europeans, but they will be here long after both are gone. Whiles sides are being taken up to decide the fate of the colonies, some say that the Land itself has rebelled, moving to influence the outcome just as cabals, cultists, and sects seek to do the same. Colonial Gothic is a roleplaying game not just about the fight to decide the fate of the original 13 American colonies, but also about the secret history to decide that fate.

Colonial Gothic is the first RPG published by Rogue Games, from a creative team whose design credits include Geek War . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: January 18, 2008


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