Pyramid Review
War on Terror
Published by TerrorBull Games Ltd.
Designed by Andrew Sheerin & Andrew Tompkins
Illustrated by Tom Morgan-Jones
Full-color boxed set with map, rulebook, card appendix, three six-sided dice (two standard, one customized), "secret message" pad, pencil, Axis of Evil spinner, six reference cards, 47 Terrorist cards, 65 Empire cards, 60 oil counters, 15 radiation counters, 180 bank notes, 150 ownership counters (50 Empire, 100 Terrorist), & "Evil" balaclava; $58
America was awfully generous when it got everyone involved in the conflicts over in the Middle East. Sadly, Great Britain was a bit slower reciprocating, only recently allowing the United States to join in their War on Terror. Admittedly, theirs is a bit smaller, comes in a box, and fits on a tabletop. Oh, and it's produced by TerrorBull Games.
A game lasts two to three hours, and the is to achieve a certain number of Liberation Points, as either an empire or a terrorist.
Using a map of the beleaguered real world, two to six players go looking for oil and trouble. A cross between Risk and Settlers of Catan, world powers (called Empires) start villages in the various countries and improve them into towns and cities. An oil counter lies facedown on each province, to be uncovered by its "liberators." If its number (two to 12, though some markers are worth zero) comes up when the two six-sided oil dice are rolled, the settlement makes money for its owner (a bigger . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: December 7, 2007
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