Pyramid Review

Carcassonne: The Discovery

Published by Rio Grande Games

Written by Leo Colovini

Illustrated by Oliver Freudenreich

Translated by Jay Tummelson

75 Town Tiles, 70 Wood Walls, 12 Wood Towers, 32 Followers in four colors, two Canvass Bags, Scoring Track, & a four page full-color Rule Booklet; $18.99

There are plenty of variants available for the Carcassonne devotee, including several that take the franchise away from the original game set in Medieval France, both in terms of time and distance. The latest addition maintains the Medieval theme, but takes it over the sea and far away. In Carcassonne: The Discovery, the peoples of Carcassonne have decided to expand into distant lands, sending expeditions off to explore the new territories, facing the perils of the mountains and the seas before venturing out into the vast grasslands.

This new variant is designed by Leo Colovini, the creator of titles such as Doge and Carolus Magnus, and it brings a radical style of play to the series. Yet it is still a Carcassonne title and comes nicely appointed with solid full color tiles, brightly colored wooden followers (or meeples), a scoring track (vertical rather than horizontal and drawn as a river), a full color rulebook, and five reference cards, one per player. The artwork on the tiles is not as vibrant as in other Carcassonne titles, but the muted, slightly old-fashioned style is appropriate and captures the feel of unexplored virgin territories. The tiles themselves depict the mountains . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 16, 2007


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