Pyramid Review
Monster Mayhem
Published by White Wolf Publishing
Designed by Ken Cliffe
Art & layout by Richard Thomas, Steve Ellis, & Mike Chaney
Full-color boxed game with game board, five monster figurines (mummy, poltergeist, vampire, werewolf, zombie), five monster reference sheets, five craving point markers, 30 victim chits, 30 victim cards, 20 hex tiles, 50 event cards, 36 escape cards, five six-sided dice; $44.99
The blood is the life, or so says Bram Stoker's Dracula. What do they know? If you're a werewolf, it's more likely a nice bone to gnaw on, while a ghost . . . heck, who knows what they (un)live on. To codify it all, White Wolf has produced a new board game, Monster Mayhem, to clear up these little questions.
The object is to have the most Craving Points at the end of the fifth turn.
The game is played on a hex-based map of the city, with movable location markers for customizing the layout. The game supports two to five players, and each player takes a monster: Werewolf, Vampire, Zombie, Poltergeist, or Mummy. A monster begins with Event Cards, Craving Points, and three victims singled out from the herd for his feeding pleasure. They can employ a special ability (most seem to focus on controlling unwieldy victims), and may fall prey to their weakness; the Werewolf, for example, may become so incensed that he savages his target without reaping a proper reward. Once everyone has their starting position (the Zombie begins in the . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: September 14, 2007
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