Pyramid Pick
Numbers League
Published by Bent Castle Workshops
Game designed by Ben Crenshaw & Chris Pallace
Graphic design by Ben Crenshaw
Characters & illustrations by Chris Pallace
Rules & translations by Tina & Chris Pallace, Janet & Ben Crenshaw, Emily Durstewitz, Anne & Rien Visser, Ricardo Arguello, & Word Magic
120 cards (25 heads, 25 bodies, 25 legs, 24 double-sided villains, & 21 devices), four miniature Numbers League pads; full color, boxed, for two to four players, 30 minutes to play; $19.95
Now is the time for heroes. Infinity City is under siege by several supervillains, and they need to be brought to justice. Who will answer the clarion call? The Numbers League is ready for their "adventures in addiplication."
The object of the game is to collect the most points worth of supervillains.
The villains spread throughout the city, though they're pretty orderly folks who do so in a six-by-four grid pattern. They're even in numerical order, if the heroes want to make things easy on themselves. Players get a hand of cards from the play deck, and three more are played into the sidekick beside the rogues' gallery. The rest form the Hall of Heroes (the draw deck, in plainer terms).
A player's turn consists of the action, capture, and energize phases. (Just to kill the suspense, the energize phase means to refill one's hand; the others are more involved.) Everyone gets two plays during their action phase, and this is how heroes are born. . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: September 7, 2007
Copyright © 2007 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.