Pyramid Review
Hollow Earth Expedition: Pulp Adventure Roleplaying
Published by Exile Game Studio
Written & Designed by Jeff Combos with Bruce Baugh, Brannon Boren, Patrick Bradley, Eric Cagle, Jason Carl, Jim Cook, Chris Goe, Tyler Running Deer, & Steve Winter, plus Ed Matuskey, Melissa McNally, & M. Sechin Tower
Cover by Stephen Daniele
Illustrated by Stephen Daniele, Mike May, Mark Selander, & Jeff Slemons
Cartography by Stephen Daniele
258-page b&w hardcover with color inserts; $39.99
With four genre RPGs new in 2006, it is a good time for the Pulp gamer. Hollow Earth Expedition is one such new RPG, which -- instead of encompassing the entire Pulp genre -- concentrates upon a single theme. Where other games cover every Pulp aspect and archetype, bringing together costumed adventurers, men of science, private eyes, barnstorming aviators, and big game hunters in a mix never destined to gel, Hollow Earth Expedition takes only those suited to the one Pulp sub-genre: that of the lost world.
Inspired by Jules Verne, Sir Arthur Conan Doyle, Edgar Rice Burroughs, and even a little Doug McClure, this RPG explores a lost world of 1936, right inside our planet. The Hollow Earth is accessed only from certain secret points -- at the North and South Poles, the Bermuda Triangle, and even on Mysterious Island. Once inside, the adventurers discover a world still home to dinosaurs, 18th-century pirates, Amazon warrior women, ape men, and the vestiges of Atlantis. The Nazis (of course) directed by the . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: August 17, 2007
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