Pyramid Review

Marvel Heroes

Published by Fantasy Flight Games & Nexus Editrice Srl

Designed by Marco Maggi, Francesco Nepitello, Roberto Di Meglio, & Salvatore Pierucci

Art, graphics, & layout by Fabio Maiorana, Kurt Miller, Salvador Larroca, & Paco Roca

Sculpting by Bob Naismith

English edition edited by James Torr

Mounted map board, 20 painted miniatures (Captain America, Hulk, Iron Man, Thor, the Human Torch, the Invisible Woman, Mr. Fantastic, the Thing, Daredevil, Dr. Strange, Elektra, Spider-Man, Cyclops, Phoenix, Storm, Wolverine, the Red Skull, Dr. Doom, the Kingpin, & Magneto), eight specialty dice, 218 cards (12 Master Plan, 24 Story, 36 Headline, 12 Team Power-Up, 50 Resource, 10 Scenario, 50 Villain, four Team Reference, 16 Superhero Reference, & four Mastermind Villain Reference), 122 counters (one First Player, one Archnemesis, 12 Combat Power, one Game Round, one Action Round, four Team Victory Point, 13 Super Hero Wound/KO, 36 Threat, 52 Plot Point, one Trouble Level Track); full-color boxed set; two to four players; $59.95

Every year sees a new crop of superhero films, and that's accompanied by someone -- usually a top toy company -- putting out whatever game design they have close at hand. Sometimes it's a decent time-killer, but more often it's a sloppy effort that just capitalizes on the market for a couple of months. Something that reaches deeper like the Marvel Heroes board game is another matter entirely.

Based on the books . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 6, 2007


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