Pyramid Review
Bleeding Edge Adventure #2: Beyond the Towers (for the d20 System)
Published by Green Ronin Publishing
Written by W. Jason Peck
Cover by Lisa Wood
Illustrations and Cartography by The Forge Studios
32-page b&w softcover; $11.95
32-page b&w PDF; $6.50The Bleeding Edge Adventure series from Green Ronin Publishing for the d20 System is designed to present scenarios with a more contemporary sensibility. This places an emphasis upon roleplaying, investigation, and action over the current trend in nostalgia best typified by Goodman Games' Dungeon Crawl Classics line. Nominally set in the same world as Freeport: City of Adventure, each Bleeding Edge Adventure is also generic enough that it can be run in almost any setting.
Designed for 1st- to 3rd-level characters, Bleeding Edge Adventure #1: Mansion of Shadows initiated the series, landing them on the continent away from Freeport and got them caught up in a Gothic tale of horror, family strife, and pitchfork-wielding torch-waving villagers. As the scenario ended, the adventurers were on their way through a mountain pass, on the other side of which lies Bleeding Edge Adventure #2: Beyond the Towers. This is a wilderness scenario for a party of four to six characters of 2nd to 4th level, one of whom should be a Druid or Ranger, and another a Rogue.
As the adventure opens, the party has made its way out of the Narrow Pass, the easiest route through the Towers mountain range (hence the scenario name), . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: April 27, 2007
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