Tredroy Allied Guard

by Eric Funk

Useful Resources

Ideally, a GM should have on hand Banestorm and Tredroy and would do well to have Fantasy and Magic, but none are neccessary to use this article as is. This article describes an international task force that is designed to help keep the peace in the triple city of Tredroy. Discussed are their mandate, recruitment process, and even some of the problems they face, and it is rounded out with an example template and character.

For those without Banestorm or Tredroy: Tredroy is a mixing pot of Yrthian culture, as it is built at a fork in the Blueshoal and Lorian rivers. The city is governed from the Council Island in the center of the fork of the rivers. The three coasts each are territory of a different country, bringing in their own merchants, people, traditions, and laws.

Introduction

There is only one body to coordinate law enforcement efforts beyond the City Council: The Watch. Responsible to the City Council, the Allied Guard were established as a body within the Watch to coordinate and catch would-be taxpayers who had not registered with the tax office (see page 143 of GURPS Banestorm, and "the Watch" on page 8 of Tredroy). In this matter, they were such a great success that the Council expanded their mandate to include other activities that were major crimes in all three cities such as murder, fraud, and grand theft. Without this law enforcement body, criminals can simply flee into another . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 23, 2007


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