Pyramid Review

Faery's Tale

Published by Firefly Games

Written by Patrick Sweeney, Sandy Antunes, & Christina Stiles with Keith Sears & Spike Y Jones

Fiction by Robin D. Laws

Cover by Patricia Ann Lewis-MacDougall

Illustrated by Patricia Ann Lewis-MacDougall & Jennifer Meyer

64-Page Digest Size Black & White Perfect Bound Book; $14.95
66-Page 3.30 Mb Black & White PDF; $9.95

Faery's Tale is a little game about the little people. Where other RPGs about faeries turn them into savage creatures or slip them into urban settings, Faery's Tale places them firmly in the tradition of British folklore. More specifically though its artwork -- reminiscent of Arthur Rackham, Ivy Wallace, Tony DiTerlizzi, and Enid Blyton -- it echoes the children's tales of a more innocent golden age. There is a timeless quality to this game that could place it any time from the Edwardian period to the 1950s.

In fact, innocence lies at the heart of Faery's Tale. This is shown first in the roles taken by the players, mischievous but good-at-heart inches-tall faeries -- Brownies, Pixies, Pookas, and Sprites. Second is the setting, the deep forests of Brightwood, wherein the faeries not only romp and play, but also guide lost children to safety; thwart the plans of dark faeries, goblins, and sorcerers; awaken princesses from deep slumber; and rescue those captured by giants. And third in the game being specifically aimed at children of ages.

Brownies can turn invisible at will and use magic to help keep hearth and . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 6, 2006


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