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Pyramid Review
Mastermind's Manual (for Mutants & Masterminds)
Published by Green Ronin Publishing
Written by Steve Kenson
Cover by Udon with Chris Stevens
Illustrated by Attila Adorjany, Brett Barkley, Eric Canete, John Christopher, Storn A. Cook, Tom Feister, Tariq Hassan, Scott James, Georges Jeanty, "Rey" Lewis, Tony Parker, Ramon k Perez, Steve Scott, Kevin Stokes, Craig Taillifer, Udon with Chris Stevens, & Dexter Vines
160-page full-color hardcover; $32.95
[Editor's Note: This book was edited by Pyramid Editor Steven Marsh, who frequently speaks of himself in the third person.]
The Mastermind's Manual is not -- as the title suggests -- a supplement devoted to the chief villain in your superhero campaign. This is not to say that a supplement devoted to that subject would be a bad thing, but a GM wanting such a book will have to look elsewhere. Rather the Mastermind's Manual is a supplement for the Mutants & Masterminds GM designed to help him modify his game with an emphasis firmly on the crunch. This is a volume devoted to expanding the core mechanics of the new second edition with a host of new rules, options, and variants, all of which are designed to let the GM tinker to his heart's desire to get the game that he wants.
It goes without saying that this book looks great. The simple clean layout is punctuated by some great artwork all done in comic book style. Almost any one of the pieces on show here could grace either the cover or the inside of a comic book. The writing is equally . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: September 15, 2006
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