Pyramid Review

Dungeon Twister

Published by Asmodeé Editions

Designed by Christophe Boelinger

Illustrated by Wayne Reynolds & Thierry Masson

Eight 5˝-inch square dungeon tiles, two 11-inch starting zones, two player screens, two sets of tokens (eight characters & six objects per player) in two colors (blue & orange), two sets of character stand-ups, 16 plastic stands, two sets of 16 playing cards, open/broken markers, action tracking markers, & 16-page full color rulebook; $29.99

When it comes to dungeon games, the gamer has plenty of choice. There are card games like Dungeoneer and Dungeonville, classics like Dungeon! and Games Workshop's Dungeon Quest, and even dungeons with guns, like Doom: The Boardgame and really big dungeon games like Doom's fantasy sister Descent. The very latest entry into the genre is different from all of the rest. First, it is French, being published by Asmodeé Editions; second, it is designed for two players only; and third, whole areas of the dungeon can rotate! Hence the name, Dungeon Twister.

The setting for the game is Targene, a world dominated by the wealthy, powerful, and influential Arch-Mage. Some three millennia old, his boredom has lead him to build a series of labyrinths known as "Dungeon Twisters." Into these the Arch Mage teleports and pits teams of combatants, who must fight their way out, avoiding traps and learning the layout of the dungeon even as it shifts if they are to win.

Designed for two players aged 11 plus, each participant controls . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 28, 2006


Copyright © 2006 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.