This article originally appeared in Pyramid #29
Gorkamorka
Produced by Games Workshop
Designed by Rick Priestly, Andy Chambers and Gavin Thorpe
$69.00
First off, let me just say that if you're a member of the Green Party (by which I mean an adherent to all things Orcish and Gobliny), Gorkamorka is a game you're gonna go ape, er, Ork over.
I don't know what it is about people who regularly play Games Workshops' greenskins, but the pure chaotic abandon with which they throw themselves into games is something to behold. Anyone who's ever pushed a fanatic out of a Night Goblin mob, only to see the mushroom-swilling maniac come right back through your own troops, decimating your front line like it was lettuce, will know what I mean.
In just about everything Games Workshop has ever produced, the Orcs (medieval) and Orks (far future) have to battle not only the enemy, not only ordinance that's probably gonna sink their own ships as well as those of their foes, and not only an ungodly array of unruly allies (such as squigs, squiggoths, trolls and goblins), but their own troops as well, who are just as likely to take a pot-shot at their own ranks as any rotten humans, dwarves or elves. That's simply the Orky way.
So along comes Gorkamorka, which cuts to the chase. Set in the Warhammer 40,000 world, this game is designed for the Ork player at heart - you get lots of magnificently mangy, heavily armored trukks and traks (wheeled and tracked vehicles), and lots of other Orks to use them against.
Speed kills, true, but it's never . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: April 10, 1998
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