Pyramid Review
Fury of Dracula, Second Edition
Published by Fantasy Flight Games
Designed by Stephen Hand & Kevin Wilson
Edited by James Torr
Art & Graphics by Andrew Navaro, Scott Nicely, Kevin Wilson, Ed Bourelle, Anders Finer, Wes Louie, Megan Stringfellow, Mike Capprotti, Aaron Habibipour, & Guy Gentry
Full-color boxed set, two to five players; rules, board, five plastic miniatures, five character sheets, reference map, four dice (one specialized for rail travel), 220 cards (items, events, tactics, locations, powers, & reference), & 81 counters; $49.95
Fantasy Flight Games has spent the last couple of years gearing up to re-release some old gaming favorites. Sandwiched between Arkham Horror and Britannia is the old Games Workshop piece Fury of Dracula. As in so many of his movies, the vampire wasn't destroyed at the end of the novel (that's the game's backstory and they're sticking to it) . . . he survived to vex his old enemies once again, eight years later.
The object of the game is to destroy Count Dracula (if you're playing the hunters) or to infest Earth with your vampire hordes (if you're the Prince of Darkness).
The action plays out on a map of Europe, nearby Asia, and the surrounding seas. Cities are all connected by roads, and most by rail as well. The players use pawns representing the famed protagonists -- Lord Godalming, Dr. Seward, and others -- to show their progress from town to town. Dracula wanders the same map, but his . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: April 7, 2006
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