Pyramid Review
Raub Ritter
Published by Queen Games
Created by Rüdiger Dorn
Graphics by Michael Menzel
96 tiles in four colors, 120 tokens in four colors, rules; full-color, boxed, 2-4 players; $19.95
You know how it is when you're sitting on top of the medieval food chain and your class has got it all: You want to add what others of your class have to your own pile. Raub Ritter (Robber Knights) is a game for two to four players of stealing away everyone else's property while protecting your own lands.
The object of the game is to score the most points for the towns you possess at the end of the game.
The countryside is composed of the landscape tiles everyone plays. Each player has his own stack, identified on the back by colored coats-of-arms, but once placed they're fair game for anyone to spread out on. Tiles are also labeled A through E, indicating the order in which they're drawn from your deck, though you can only play one of the three tiles that form your hand. This gives you a little leeway for choosing what to place first. Over the course of a turn, you'll play one to three tiles, drawing a new one as you go. Each new placement has to abut a tile someone already played side-by-side, but the playing field only expands until it forms a square. This is 10 tiles on a side for a four-player game, but no one knows the extent of the lands until the rows and columns are actually played. You may want to expand on this side of the mountains, . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: January 20, 2006
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