Pyramid Review

Fearsome Floors

Published by Rio Grande Games

Created by Friedemann Friese

Art by Maura Kalusky

Full-color boxed set containing mounted board, 17 floor tiles, eight monster movement tiles, starting player tile, seven teams on 25 wooden disks with stickers, & rulebook; $37.95

It's a cold and wet night in France, and though you've gained the artifacts you need to finish your quest, that task is actually incidental to the action. You thought Prince Fieso would help you in your work, but he betrays you, sticks you in his dungeon, and if these tourists want to see daylight again they have to cross Fearsome Floors.

The object of the game is to be the first to get enough character tokens from one end of the dungeon to the other without being attacked and eaten.

The board comprises several rows of squares, with pillars at the intersections. This arrangement keeps Furunkulus, who haunts the lower levels, from seeing diagonally. He can see and move side to side and straight ahead (he's too thick-headed to look behind him). He stumbles on until he sees a victim, at which point he moves toward them until he's had his fill of tourists or runs out of movement. Walking into walls doesn't stop this juggernaut: Just as weird as the rest of the castle, when Furunkulus thunders into walls he reappears elsewhere.

Two to seven players start at one corner of the dungeon with their teams of characters, and they have to get to the other side. Your movement . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 26, 2005


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