Pyramid Review

Eberron Deluxe Dungeon Master's Screen (for Dungeons & Dragons)

Published by Wizards of the Coast

Development & Assembly by Christopher Perkins

Four-panel referee's screen, map of Khorvaire, full color; $14.95

This may be the longest anyone's ever gone between putting out a game and following it up with a GM's screen, but if you're a fan of the Eberron setting from Wizards of the Coast, your secrets are now safe with them.

The Eberron Deluxe Dungeon Master's Screen is a four-panel affair, with most of what you'd expect from it. In the center are the charts you need most often. Actions take up the bulk of the right, and modifiers most of the left. In a digestible format, they repeat what you can do, how long it takes, and whether it provokes an attack of opportunity from your enemies. In a similar vein they list skills, whether they can be used untrained or without interference by armor, such. They've also managed to slip a bit of campaign color in on you by labeling the months and the days of the week.

The aforementioned modifiers apply variously to combat and related matters (turning undead), but also bonuses and penalties for climbing and listening. Interacting with NPCs is stuck at the bottom, and this panel's local flavor is the dragonmarks (mystic tattoos that signify natural skill with certain abilities) of the various houses.

The farther left you go, the more the scenery takes it on the chin. If you want to break something, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 19, 2005


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