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Pyramid Review
One of the Living (for All Flesh Must Be Eaten)
Published by Eden Studios, Inc.
Written by Ben Monroe with David Ackerman-Gray, Brian Isikoff, & Angelo DiStephano plus Evin Ager, Rachel Collett, Bastien Pillon, Daniel R. Davis, J. Carpio Dregg, James Wilbur, & Ross A. Isaacs
Cover by Karl Coston Christiansen
Interior Illustrations by Travis Ingram, Chris Keefe, & Dan Oropallo
160-page 7½ by 9½-inch perfect bound softback; $24.00
Although considered a fine game, All Flesh Must Be Eaten has its detractors. They suggest that the game is only suitable for one-off adventures, survival being an objective enough, and it concentrates a little too much on details of the corpse cortege to the detriment of those still alive. And they have a point, which is where the game's latest supplement steps in. While the various supplements, from Fistful o' Zombies to Zombie Smackdown ask where you were when it happened, One Of The Living asks, "What did you do next?" This supplement extends the "life" of the Deadworld, specifically modern set American ones beyond the nature of the disaster itself.
This extension starts with new character options, including randomly rolling attributes or buying everything -- attributes, skills, qualities, drawbacks, and metaphysics -- from one pool of points. New skills like agriculture, repair and scavenging all lend themselves to long-term games. As do qualities and drawbacks like Black or Green Thumb, Insomnia, Jury Rigging, or Threat Detection. Games with . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: July 15, 2005
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