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Pyramid Review
Emergency Response II (for Silver Age Sentinels)
Published by Guardians of Order, Inc.
Written by John Davies
Cover by Ed Northcott & Jeff Mackintosh
Illustrated by TK Labus
32-page b&w softcover; $9.95
Despite the similarity in titles, Emergency Response II is not a sequel to Emergency Response. There are of course, similarities. It is written for both the TriStat and the d20 System versions of Guardian of Order's superhero RPG, Silver Age Sentinels. It takes place in the game's default setting, a version of New York known as Empire City. It begins with the characters responding to an emergency. It is organized into two parts. It is also designed for use with three to five hero characters built on 150 points.
The emergency in question is the appearance of Iron Walkers across the city, first in Central Park, then at a construction site, and finally at 1 Police Plaza. Iron Walkers are associated with the supervillain automaton known as Iron Duke, who led an assault on the city in 1983 in order to carry out a redesign of its layout. Thankfully, the Guard, Empire City's premier super hero team, thwarted the Iron Duke's grand urbanization scheme. Although captured, the Iron Duke eventually escaped; with his whereabouts still unknown, the question is, has he returned, or is someone else controlling the Iron Walkers?
Emergency Response II assumes that the player heroes are part of an established or known team called in to assist in the capture of the Iron Walkers by the Marvels . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: June 17, 2005
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