Pyramid Review

Star Wars Miniatures: Rebel Storm

Published by Wizards of the Coast

Written by Bill Slavicsek, Jeff Grubb, Jonathon Tweet, & Rob Watkins

Illustrated by Des Hanley, Greg Staples, & Stephen Tappin with Clark Mitchell

Cartography by Christopher West

Starter Set: 5½ By 8½-Inch Full Color 36-Page Rule Book, Two-Page Rules Summary, 34 By 22-Inch Full Color Double-Sided Battle Grid, Eight 5 By 7-Inch Terrain Tiles, Ten 1¼-Inch Tall Miniatures With Corresponding 2½ By 3½-Inch Full Color Stat Cards, One Sheet of Force & Damage Counters, & One 20-Sided Die; $19.99

Booster Pack: Seven Random Miniatures; $12.99

Since its debut in 2002, WizKids has dominated the Collectible Miniatures Game market they pioneered with two lines: Marvel HeroClix and DC Helix. No one came close to impinging upon their number one position, until Wizards of the Coast released first Dungeons & Dragons Miniatures, and then Star Wars Miniatures: Rebel Storm. And as we all know, if there is one license to trump them all, it is that of Star Wars.

As is standard for the CMG, Star Wars Miniatures: Rebel Storm comes in the starter set and booster pack format. It is in the game's Starter Set that you get all of the goodies: ten miniatures, a stat card for each, a large full-color Battle Grid (or map), eight full-color terrain tiles, the rulebook, a simple rules summary, and a miniatures set list. Each Booster adds another seven miniatures.

The miniatures come pre-painted and assembled in durable plastic, the average . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 27, 2005


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