Pyramid Review

The World's Largest Dungeon (for d20 System)

Published by Alderac Entertainment Group

Written by John Zinzer, Michael Hammes, Chris Burns, jim pinto, Jeff Stolt, Richard Farrese, Robert J. Schwalb, Lee Hammock, Jennifer Baughman, Mark Carroll, Jeff Dohm, Patrick Kapera, Dana DeVries, Ari Marmell, Jeff Ibach, Alexander Freed, Sean Holland, Kevin Millard, Aaron Rosenberg, & F. Wesley Schneider Edited by jim pinto & Katie Yates

Illustrated by William O'Connor & Cris Dornaus

840-page b&w hardcover plus 16 full-color 17" x 22" maps; $99.95

Whew. Here goes.

Alderac Entertainment Group's magnum opus, The World's Largest Dungeon, is nothing if not ambitious. An 800-page monster, it's the biggest game adventure ever published. But at a nickel shy of a triple-digit price tag, is it worth it?

In a nutshell, the dungeon was created as a prison in which to place the many evil creatures who roamed the planet before the rise of Man. The powers of good and evil struck a bargain for the incarceration of some of these beasts, while others were just captured and manhandled into place. But a massive earthquake rocked the dungeon, and now enormous sections have been rent asunder. A mighty flow of lava cuts many sections (called Regions) of the structure in two. While this has not allowed the things within to get out, it has permitted those outside to find and enter the dungeon. The interior is now a motley collection of those who were imprisoned . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: March 25, 2005


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