Pyramid Review

Mechamorphosis (for d20 System)

Published by Fantasy Flight Games

Written by Lysle Kapp & Rob Vaughn

Illustrations by Cil Cheung, Joe Ng, Matt Kuphaldt, Chris Pickrell, Hian Rodriguez, & Franz Vohwinkel

Edited by Greg Benage, Rob Vaughn

64-pages b&w softcover; $14.95

It's somewhat ironic to note that while some companies have difficulty getting supplements out for a single product line, Fantasy Flight manages to get several products out in their Horizon line, but they're all self-contained settings independent of one another. The fifth release in the chain is Mechamorphosis, and fans of the eye-candy cartoon Transformers will see the deliberate parallels.

Thousands of years ago, the Great Generator on Mecha Terra gave out. The one dependable source of nexus energy, the lifeblood of the robotic mechamorph race, was gone, and the inhabitants fell to fighting amongst themselves for what precious little was available.

In stepped one of the guilds with an offer: The Tyrants had a source of power they were willing to share, and all they wanted was control of the planet. An orderly society could more easily devise new sources for nexus energy. You'd think people would think twice before rolling over for a group that calls itself the Tyrants -- you're kinda asking for it -- but as a nod to the similarly obvious Decepticons from the TTV show…

The Tyrants' mysterious source of energy, however, is to suck it out of other mechamorphs. Some mechamorphs discover the fraud and are forced . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 22, 2004


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