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Pyramid Pick
Hex-Hex
Published by Smirk & Dagger Games
Designed by Curt Covert
100 cards, full-color tokens, rules; $18.95
Some games, such as Uno, don't have a terribly vindictive element. Oh, sure, effects might hamper another player, but it's not personal; you're just trying to accomplish your goal, and are chugging along, regardless of the other players' efforts. This is not the case with Hex-Hex, the new card game which combines the speed and accessibility of Uno with a vengeance and unpredictability that ensures no two games will look alike.
At the start of each hand of Hex-Hex, all players are dealt five cards each. One player then targets a hex at another player, who then uses a card to direct that hex to another . . . who then directs it to another. This repeats until one player cannot play any cards to direct the hex in front of him to someone else. At this point the hex "goes off," subtracting a point from that player and adding a point to the one who directed that spell in him. So, for example, the middle of a hand of Hex-Hex might look like this:
Andrew
Beth
Carl
Dave
- Beth, who has been given the hex by Andrew, plays "Turn Aside Left," which sends the hex back to Andrew.
- Andrew plays "Boost Left/Right," which sends it left or right (Andrew's choice) and causes it to do another point of damage. Andrew decides to send it to Carl.
- Carl plays "Twain," which splits the hex in two, sending one left (to Dave) and right (to Andrew). (Each hex . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: October 8, 2004
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