Pyramid Review
Frenzy
Published by Fantasy Flight Games
Designed by Eric Lang, Darrell Hardy, & Kevin Wilson
Edited by Darrell Hardy, Rob Vaughn, & Christian T. Petersen
Graphics & Art by Scott Nicely, Tyler Walpole, Hans Michaelson, Steve Ellis, & Thomas Denmark
42 cards, rules sheet, & full color; $9.95 per deck (both players need a deck)
Fantasy Flight Games hasn't let up on what is turning into an onslaught of new games from the card, board, and roleplaying arenas alike. Frenzy is a fantasy fighting game played without turns.
Frenzy doesn't offer anything in the way of background -- it's your garden-variety fantasy world in which all the races somehow make a living kicking each other's teeth in on the field of battle. The object is to have the most points after the third round is finished.
Both players must have their own deck, purchased separately and chosen from the four races: Humans, Dwarves, Orcs, and the Undead. A deck consists of Warriors, Battlefields, and Heroes. The three Battlefields (you only need one player's set of three) are placed in a row in the middle of the table, and players hold their deck in one hand.
The game is played without turns, so players simply place cards as fast as they can. Next to each of the three Battlefield cards, players place a Warrior card on their side of the row. This new rank of cards is called the Battle Line. Warriors have a Strength score from one to four, and whoever has the highest score on his side . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: August 13, 2004
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