This article originally appeared in Pyramid #29
Trinity
Published by White Wolf Games Studio
Designed by Andrew Bates, Ken Cliffe,
Richard Dansky, Greg Fountain, Robert Hatch, Chris McDonough, Richard Thomas,
Stephan Wieck, Fred Yelk
$30.00
Hope. Sacrifice. Unity. Strong words used to define the spirit of Trinity, the new science-fiction roleplaying game from White Wolf. Never heard of it? Perhaps that's because the game's original name (used in all of its advertising) was Ĉon. Viacom, the company that owns the Ĉon Flux animated series, was concerned about the similarity in names, so White Wolf changed it to avoid any legal entanglements.
The game is a departure from White Wolf's "World of Darkness" line, set in an independent universe. The year is 2120 and humanity has spread to the stars. The history of the future begins with the rise of "Aberrants" at the end of the 20th century, mutants able to manipulate strong and weak nuclear force and control matter and energy on a massive scale. For a time, the Aberrants are the champions of humanity, but eventually they all go mad, and a war breaks out between them and the rest of humanity.
The Aberrant War ends when China threatens to unleash its nuclear arsenal. The Aberrants leave Earth for the stars. Forty years later the Aberrants, twisted and mutated almost beyond recognition, attack Earth colonies throughout the solar system. The attacks are blunted by the appearance of the psions, humans gifted with extraordinary mental powers, allowing them to fight the Aberrants . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: April 3, 1998
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