Pyramid Review

Blood Games RPG

Flying Mice LLC

Download it at RPG Now

Created by Wesley R. Fornero, Clash Bowley, & Jason Ludwig

Fiction by El ZamBo

Illustrated by Jason Ludwig

154-page b&w 7.5meg PDF; $10

By now you'd think one side or the other would have given up in the fight against creatures of the night. Seems like every other game has the forces of good and evil, both with some sort of mysticism on their side, butting heads to determine who gets the planet. One more contender has entered the arena: Blood Games from Flying Mice.

Unlike most games with those of like mind aligning against their foes, the protagonists of Blood Games remain somewhat solitary figures. They may travel with a small entourage and some probably had mentors, but seldom do they have contacts that range far outside their own circle. This is as much a question of survival as anything else.

Mankind is lucky to have made it this far, because evil once roamed free. Norandon, known as Prometheus in some cultures and by other mythical names throughout history, came and bestowed weapons that allowed humans to fight back. As science and technology took hold, we unconsciously erected a wall of disbelief in the supernatural called the Nullity. So long as humans didn't allow themselves to contemplate the existence of the otherworldly, strange creatures held no sway.

But they do exist, and they want to reassert their hold -- something they are slowly doing thanks to the increase in global bloodshed . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 16, 2004


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