Pyramid Review

D6 Adventure RPG

Published by West End Games

Designed by Nikola Vrtis

144-page b&W hardcover; $29.95

Given how many games there are out there for fantasy, it's always nice to see a good, solid modern RPG come along. D6 Adventure is exactly that, and as befits an RPG aiming for a particular genre, the whole book is designed with contemporary adventuring in mind. Some players will recognize the D6 System from back when it was doing Star Wars, and that sort of high-action flair still shows through in this new game.

As one might guess from the title, this game is aimed at the cinematic side of modern roleplaying; while you probably could use these rules for Jane Austen: The RPG, they're obviously designed for stories needing big special effects budgets to translate to film. D6 Adventure just begs to be used for a game that includes martial arts maneuvers, a plucky wise-cracking sidekick, secret mystical powers, and several good explosions.

The book follows a standard organization: character creation, basics of the system, combat, special powers, equipment, and GMing tips. First, however, it sets up a sample character sheet, a quick system rundown, and an introductory "choose your own adventure" to show how the system works in play. This takes surprisingly few pages to show off how easily the game runs, if with a rather sedate "thug trying to mug a little old lady" example.

The system, for its part, is simple to follow. It's based on a reasonably . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 9, 2004


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