This article originally appeared in Pyramid #22

Pyramid Pick

Stealth

Published by Talicor, 1996
Designed by Bruce Whitehill
$24.95

Stealth is a new science fiction tactical game from a company that has previously only made educational games. It's an impressive first foray into the two-player wargaming field. To be honest, the science fiction flavor is very light — there is no background, and no real science, and it's only a step away from being simply an abstract game. Nonetheless, it's a very good game.

The components are attractive, though I really want to complain about the box being four times as large as it needs to be. When you own as many games as I do, storage becomes a problem, and I appreciate compact boxes that do their job with a minimum of leftover space. But the board is a high quality color map mounted nicely, and the pieces are pleasingly three-dimensional plastic. Even the movable "destroyed" markers are static-cling vinyl.

Each side has six "Stealth Attack Modules" — gray and black plastic covers that vaguely resemble space ships of some sort. What makes the game interesting, however, are the "Power Pieces" that fit inside the Stealth Modules. Each side has one red Power Piece, and two each of Blue, Green, Yellow, and White Power Pieces. Five of your Stealth Modules contain one each of the different colors; the sixth Stealth Module contains your choice of the duplicated colors.

The Power Pieces fit inside the Stealth Modules, and snap out easily. When placed on the board, the color of the Power Piece is . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 1, 1996


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