Pyramid Review

Blue Moon

Published by Fantasy Flight Games

Created by Reiner Knizia, David Farquhar, & Kevin Jacklin

Illustrations and graphics by Franz & Imelda Vohwinkel, John Matson, Todd Lockwood, Raimundo Pousada, Jim Nelson, Scott M. Fischer, Daren Bader, Michael L. Phillippi, Lars Grant-West, Brian Schomburg, Claus Stephan, & Graphik Studio Krager

Dragons designed by Franz Vohwinkel

Edited by TM-Spiele, Christian T. Petersen, & Robert Vaughn

Boxed basic set, full-color, two 31-card decks, map, rules, three dragon figurines; $19.95
Additional decks: $9.95 each

The people are in chaos. Everyone blames someone else for the departure of Blue Moon, the being who used to watch over the eponymous Blue Moon City. The scattered eight races have chosen sides and begun to fight. Winning battles gains the approval of the dragons, the only remaining links to the divine, who reward with shards of the Holy Crystal of Psi. When someone completely restores the crystal, they will recall Blue Moon to his people and become king.

The object of Blue Moon is to draw as many dragons to your side as possible.

A board showing a central temple ruin, wherein reside the three dragons, is placed between the combatants. The "map" has places for the cards played during the game, and lists the sequence of play. Players take turns initiating combats. The instigator decides whether the battle takes place in fire or earth, the two elements on the cards, according to which one he feels . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: May 28, 2004


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