Pyramid Review

Wreckage

Published by Fantasy Flight Publishing, Inc.

Designed by Barry Stockinger

Developed by Kevin Wilson & Darrell Hardy

Edited by Christian T. Petersen & Robert Vaughn

Art, graphics by Scott Nicely, Jesper Ejsing, & William McAusland

Four cars with speedometer and needle sets, initiative counters, and four decks of seven steering cards each, 38 damage cards, 18 equipment cards, 32 hit counters, three mine counters, eight gas can counters, 14 obstacle tiles, spinout tile, combat and movement ruler, full-color components, b&w rules in six languages; $19.95

It seems the gaming world owes a debt to Steve Jackson Games that won't easily be repaid. The whole Mad Max-esque cars and guns fighting genre seems to borrow, probably by necessity, from Car Wars. And Fantasy Flight? Their tabletop arena game Wreckage is the second product under their banner (the first being the Horizon line's Redline RPG world) to milk the setting's ideas.

The object of the game is to be the first player to pick up three fuel cans, or to be the last car still running.

The game is for two to four players, and each chooses one of the four colored cars. Each car is rated for Acceleration, Handling, and Structure. The cars are all double-sided, with a different vehicle on each side, so players have to choose which arrangement of stats they'll go with for that game. The player takes the deck of movement cards that match their vehicle's color, and then everyone takes turns selecting items from the equipment . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: April 2, 2004


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